Mount & Blade: Warband

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chukabutto

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About this mod

Ever got bored with your favorite mods but wanted to spice it up and no one would break it down for you cuz theyre evil stingy misers? Well look no more friends! mod your own games via action txt files! This is a huge introduction into that aspect of modding, so check it out!!

Permissions and credits
ALT DOWNLOAD:
http://www.mediafire.com/download/g1yevii1c1brdu7/MODGUIDEV1.7z


Hello and welcome to this epic self help guide of merging your own animations into your favorite mods without the module system. This guide is designed to help EVERYONE of all Modding ability, stick it to the modders and do your own thing in the
privacy of your OWN machine! Yeah! You can even use these skills to mod more than this later on!

Before editing get this program: http://notepad-plus-plus.org/download/v6.4.1.html (scroll down) makes it way easier to see what youre doing and has
numbered lines on the side.

----STEP 1:

Download your favorite mod.



----STEP 2:

Make a back up of your Module.ini and your actions.txt file. Very important.




----Step 3(IMPORTANT!!):

Make sure to have ALL brf files that have your animations inside somewhere. To double check to make sure the animations are inside download this: http://www.mbrepository.com/file.php?id=1466 If you made a test(any) MODULE that already has the animations installed(IMPORTANT!!!!!), Open up your actions.txt file to find all of the animations, you need the animations to be compiled and set up using a module_system sadly, or you wont have the code to control the animations playing, etc: check this link out:
http://forums.taleworlds.com/index.php?topic=88430.0



EACH ANIMATION INSIDE OF THE ACTIONS.TXT HAS TWO LINES MINIMUM IS STRUCTRED LIKE THIS

--FIRST LINE OF INDIVIDUAL ACTION:
<name_of_action> ##### ######### #------ONE NUMBER AT THE END(IMPORTANT!!!). This number on the top line of what the animation is decides how many animations will play for any particular action.<span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span> Such as jump_one or something. <br><br>--SECOND LINE OF THE INDIVIDUAL ACTION THAT LISTS ANIMATIONS TO BE PLAYED!!!!:<br> ###### <name_of_animation> ########### #################### ############### ############### ######################---- This whole line is for the animation inside of .brf files to be played whenever this animation action is used. The actions from base game are always HARDCODED with CHANGABLE animations if that makes more sense. This second line is just for one animation per action, so if you change the number on top at the end of the<br>action's name to 10, you can add 10 different lines of animations, adding TONS more variety. Only problem is you need to do it by hand.. but you can copy and paste whole sections to speed time.<br>PLEASE NOTE, IN THESE LINES OF CODE YOU WILL SEE THE NAME OF THE ANIMATIONS THAT ARE INSIDE OF THE .BRF FILE THAT NEED TO BE PLAYED, SO YOU WILL KNOW IF YOU ADD IT OR NOT BY LOOKING.<br><br><br>IMPORTANT: Make sure the SPACING of each line matches the way the txt file is setup or it will MESS UP YOUR ACTIONS.TXT. So if each line starts with a: (one space on top, two on bottom lines under it)<br><br> release_uppercut_fist_continue 0 35676170 3--------- 3 animations to add to action<br> 0.500000 uppercut 17 34 6 0 0.0 0.0 0.0 0.0 <br> 0.500000 uppercut 17 34 6 0 0.0 0.0 0.0 0.0 <br> 0.500000 uppercut 17 34 6 0 0.0 0.0 0.0 0.0<span class="wbbtab"></span><span class="wbbtab"></span>--------3 lines, SEE WHAT I MEAN NOW?<span class="wbbtab"></span><br><br>[SPACE]###### ######### ############# ########blahblah, then make sure everything is space right - LIKE AFTER YOU COPY AND PASTE!!! <br><br><br><br><br><br><br>--------STEP 4: <br><br>MOVE ALL BRF FILES WITH YOUR ANIMATIONS INSIDE INTO THE RESOURCE FOLDER OF YOUR MOD!!! (IMPORTANT!!!!)<br><br><br><br><br><br>---------Step 5: <br><br>AFTER COMBINING YOUR FAVORITES ACTIONS.TXT LINES FOR EACH ANIMATION ACTION, YOU NEED TO ENSURE YOUR MODULE.INI HAS THE .BRF RESOURCE LOADED OR IT WONT KNOW WHERE TO FIND THESE <br>NEW ANIMATIONS.<br><br><br>So open up your module.ini.<br><br>And copy and paste your animations with:<br><br>load_mod_resource = name_of_brf_with_animations<br><br>EXAMPLE:<br><br>load_mod_resource = animations2 <br> <br>you see? Easy. Now enjoy! your favorite animations will be added. You can do a TON without the module_system, and check out morphs item editor too; ENJOY FRIENDZ!!<br>also for more blood add this line with other multipliers into module.ini: blood_multiplier = 100.0 , and even change the soak factors lower so everyone takes more damage!! &gt;:D!!!</name_of_animation></name_of_action>