Welcome to Nexus Mods

We host 215,226 files for 663 games from 89,919 authors serving 16,896,143 members with 3,077,946,851 downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    News & Updates

    • Combat Rifle Cleaned and Polished

      Combat Rifle textures cleaned, polished look.  My character got tired of using a rusty gun, there is still paint and polish in the commonwealth.  Added some details to grips, mags.  Added combat rifle heat shrouds and edited barrel mesh to fist properly....

    • Purchase all frigates - Fleet ships

      About this Mod: Time to time you will warp into a system and find frigates "Fleet ships" that you cannot purchase, with this Mod all frigates can be purchased by going up-to them.

      Default settings for purchase rate: 60%
      Modded settings for purchase rate: 100%

      Game Vision: 1.7+

      Video: https://youtu.be/lKQPjpmmiTw...

    • Vault 144 Instructions

      Manual install only: Simply extract the rar contents to your fallout4/data folder then enable in game.

      When you exit Vault 111 for the first time Vault 144 will be visible on your map. It is not too far from Sanctuary so you could teleport or walk there.

      On entering Vault 144 you can activate the workbench located to the left in the maintenance are. You can also link up the water and recruitment beacon if you have the materials.

      Settlers vary from when they start showing up, sometimes soon after switching on the recruitment beacon and sometimes 24 to 48 hours after. Please be patient.

      There is a clothing chest next to the recruitment beacon with vault suits, pipboys and a few outfits for other vault residents.

      Hope you enjoy. :)...

    • MILR's Roadmap

      V 1.0 Initial Release
         .x Balancing feedback bugfixes
         .x Tempering
         .x Additional Reborn 'New' Items
         .X Final version touchups
      V 2.0 Lesser Relics
         .x Balancing feedback fixes
         .x Leveled Lists
         .x Tempering
         .x Additional Reborn 'new' Items
         .x Final Version touchups
      V 3.0 Oblivion Items
         .x Balancing feedback fixes
         .x Tempering
         .x 'Unoffical' relics
         .x Final Version touchups
      V 4.0 Morrowind Items
         .x Balancing feedback fixes
         .x 'Unoffical' relics
         .x Tempering 
         .x Final Version touchups
      V 5.0 Magic and Alchemy -MODULE-...

    • Understanding More Interesting Loot Reborn's Systems

      The Armor System

      It starts, with a magic effect entry, having it set thatfollows both conventional methods of an enchantment, that being  a casting Type of Constant, and a Delivery of Selfwith a set magnitude of 1
      All other settings can be set up set up to your digression,however what has to be set is the controller script, which is MLRArmorMagic
      The script does require a global, that is used to keep thecount of experience any item with the global named MLREvo
      What this script does, is tells the game that on every hit, runthe Chance to gain which willrandomly choose a number from 1 to 100 and if its below the set number it will
      add 1 to the MLREvo Global and when the Total Points and the MLREvo Global match, the script will have the Cur...

    • HAle preset

      Tôi đã mất rất nhiều thời gian để tạo ra một cài đặt trước mà tôi thấy thú vị nhất, - Ai thích cài đặt trước mà tôi đã tạo có thể cho tôi 1 Thích: D để hỗ trợ tôi tạo động lực để tạo các cài đặt trước mới
      - Có câu hỏi về vấn đề lỗi bạn có thể Cmt bên dưới bài viết
      - Cảm ơn và tải về bài kiểm tra: D
      Hãy vui vẻ...

    • DNA Exodus Rehade 2.0

      Installation

      1. Download Reshade

      2. Extract to a location

      3. Install it into your Metro Exodus folder where the MetroExodus.exe is

      4. Download DNA Exodus 2.0 and put the .ini into the same Metro Exodus folder

      5. activate it ingame with home(pos1)  and select DNA Exodus 2.0.ini
      ...

    • Shroud Hearth Barrow

      I have fix a few bugs and made a few changes add more loot an will be adding a new area soonish  if you see any glitch's or bugs let me know thanks for downloading and injoy....

    • Customization and Patching

      How does this mod work (technically)? How can i change the spawn chances? How can i make a mod affect an NPC from some mod?

      all information relates to v2, information for older versions can be found under the spoiler at the bottom of the page
      it is better to read also the questions previous to your

      How does this mod work (technically)?

      The game has the following order: LvlAnimalForestPredator(NPC) uses as template LCharAnimalForestPredator (LeveledNPC), which in turn contains a
      list of all (NPC) forest predators (EncWolf, EncBear, etc.)
      Mod contains one script СhanceBasedNPCDesintegrator, which is attached to LvlAnimalForestPredator and other LvlAnimal NPC.
      Script desintegrate NPC with some chance, when the cell is loaded. Chan...

    • MILR's Roadmap

      V 1.0 Initial Release
         .x Balancing feedback bugfixes
         .x Tempering
         .x Additional Reborn 'New' Items
         .X Final version touchups
      V 2.0 Lesser Relics
         .x Balancing feedback fixes
         .x Leveled Lists
         .x Tempering
         .x Additional Reborn 'new' Items
         .x Final Version touchups
      V 3.0 Oblivion Items
         .x Balancing feedback fixes
         .x Tempering
         .x 'Unoffical' relics
         .x Final Version touchups
      V 4.0 Morrowind Items
         .x Balancing feedback fixes
         .x 'Unoffical' relics
         .x Tempering 
         .x Final Version touchups
      V 5.0 Magic and Alchemy -MODULE-...

    • Understanding More Interesting Loot Reborn's Systems

      The Armor System

      It starts, with a magic effect entry, having it set thatfollows both conventional methods of an enchantment, that being  a casting Type of Constant, and a Delivery of Selfwith a set magnitude of 1
      All other settings can be set up set up to your digression,however what has to be set is the controller script, which is MLRArmorMagic
      The script does require a global, that is used to keep thecount of experience any item with the global named MLREvo
      What this script does, is tells the game that on every hit, runthe Chance to gain which willrandomly choose a number from 1 to 100 and if its below the set number it will
      add 1 to the MLREvo Global and when the Total Points and the MLREvo Global match, the script will have the Current Item be remo...

    • Your own logo

      It is quite simple to change the door logo with you own design.

      Only 1 rule: You must save the changed file in the same format it was originally, and you must maintain the picture size. Otherwise it will not show, and/or give you errors in the log.

      I recommend using Paint.Net or Photoshop or Gimp. Alternatively Inkscape for vector drawings.

      1. Unpack the zip to a temp folder, or extract the logo.dds file.
      2. Delete the existing drawing with the erasor tool, or whatever method you prefer.
      3. Draw your new logo, or copy and paste PNG format from another source. 
      4. Save the logo file.
      5. Repack the zip package (or add/overwrite the logo.dds in the package)
      6. Done....

    • Version 2.3 Notes

      Foreign Lands version 2.3

      The latest version of Final Fantasy XII: Foreign Lands brings reworked sets of actions for enemies to take in battle along with a few additional fixes.

      Weapons...

      Up till now, there was an issue with the positioning of some maces through the mace licenses including Bell of Byblos which was unintentionally unequippable.
      - Maces 4 now contains the Licenses for Grand Mace and Bonebreaker, exclusive to the Oni Warrior. Both of these were intended for Oni Warrior from the get-go.
      - Maces 5 now contains Zeus Mace and Bell of Byblos.
      Note: With the recent inclusion of the powerful Earthquake Spell, many would appreciate being able to equip the Earth Enhancing Bell of Byblos on their Geomancers. This is finally correc...

    • Initial Release Of ElectroNuke's Savage Opress

      This is the first mod created by ElectroNukeRepublic for Battlefront II 2017. It's a skin to be used with Frosty Mod Manager that converts Darth Maul into his brother from the Clone Wars TV series, Savage Opress, as well as retexturing Obi-Wan's General Kenobi appearance and placing it over Darth Maul's body. That being said, the mod should only be used in Arcade and either of Obi-Wan's other appearances should be used when this mod is installed. Feel free to check it out now and give some feedback!...

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